![]() Obviously there’s quite a lot of approaches you can take to multiplayer so this isn’t any sort of “this is what you should do”, just what I decided would be best for APICO and where it ended up taking me - I don't feel like there's enough deep-dives with indie games and I always find it interesting when there is! It may be especially useful for PC asset swapped games.Me again, back with some bullshit! As some of you might have seen, we recently announced that our game, APICO, will have online multiplayer co-op - I thought it’d be a good opportunity to do a post like the one I did a few months ago around lessons learnt but from the perspective of adding multiplayer with GameMaker Studio 2 and the things I did! YoYo Loader supports mapping of physical buttons to keyboard keys for those games that have not working controller code. Such feature will optimize compression of the files inside the apk to not cause stuttering and loading issues and will also remove any unnecessary file thus reducing the final apk size. Inside the loader, you can also find a feature, by pressing Triangle in the game selector screen, to optimize the apk.You can get all the required files directly from your phone. Games must be placed inside ux0:data/gms/GAMENAME, where GAMENAME must refer to the name of the game, in form of an apk file renamed as game.apk.Install libshacccg.suprx, if you don’t have it already, by following this guide.Note Don’t install fd_fix.skprx if you’re using rePatch plugin Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:.In order to properly install the loader, you’ll have to follow these steps precisely: You can Download Yoyo Loader (GameMaker Studio loader for PS Vita) from the developer’s github here.Īs a reminder, you’ll need a hacked PS Vita in order to run this and any other homebrew on the console. (and for other platforms too, obviously). This means you can now create your own Vita homebrew games with GMS. Make your own PS Vita homebrew with Game Maker StudioĪccording to Rinne, YoYo Loader is compatible with virtually every GMS game out there, including those created with the latest and greatest version of GameMaker Studio. ![]() You can contribute to it by opening an Issue here. Any game reported as Native, instead, will work with simple drag’n’drop of the apk.Ī comprehensive Compatibility List can be found here. Note that patches to the bytecode may still be required in order to fix resolution, inputs or performances issues. What is supported Type of Gameįor PC/Console exported games, you will need to perform an assets swap with a blank Android exported project with a Game Maker Studio version similar or equal of the one of the game you want to attempt to run. This enables to run potentially any game made with GameMaker Studio. YoYo Loader works by loading such ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. YoYo Loader is a loader for libyoyo.so, the official GameMaker Studio Runner application for Android, for the PS Vita. What is YoYoLoader / GameMaker Studio Launcher for PS Vita Always good to update with the nightly build if you can, and in particular with VitaDB Downloader it should be a breeze. ![]() The nightly builds over the past 2 months do not seem to have fixed or improved any significant underlying engine part, but have added more community keymaps (to make the games easy to play on PS Vita without a keyboard) and banners. More games are probably actually already working, pending somebody to test and report. The compatibility list has been steadily increasing, with 710+ games now tested supported, which represents about 75% of tested games (up from 70% in July). Since then, developer Rinnegatamante has been pushing a few more updates to the game engine client. We last talked about YoYo loader about a couple months ago. ![]()
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